Article by: Teal Triggs
Pages 216-222

Table of Contents


In this article, Teal Triggs presents an elaborate example as a means of explaining how designs can be easily reproduced and reconfigured for future social uses. Triggs uses the example of the May Day Mayhem, an organized protest which utilizes Monopoly graphics and game play. While this protest provides an accurate example of the power of design, the article begins to feel more like a history lesson than a message of design morale. It begins as what seems like accurate background information. However, as it continues it begins to feel a bit disconnected from the intended thesis. It is difficult to follow as the article makes no attempts to describe its link to design until the very end.


However, the use of imagery is an effective use of a visual aid to connect with the message of design. While the text seems initially disconnected, the visual display of the protest graphics helps the readers to further understand how easily design can be manipulated. Through multiple use of the Oxford Street graphics, Triggs portrays
the message of template design which is not explicitly described in the article’s text. [1] Triggs uses descriptions of the traditional protest aesthetics of DiY and punk to contrast with the use of the Monopoly graphics. The Monopoly game provided a more “sophisticated” style while staying readymade and easily accessible. [2] These contrasting ideas bring to light how important design is to the users’ purpose and message.


The article also explores how the game play was incorporated into the protest itself, with protestors flocking to areas that mimic the game’s layout such as anti-fur trade activities in Mayfair.[3] This argues for multifaceted designs, designing to allow for multiple uses in the future. The easy manipulation of the game’s graphics is only given purpose as the article’s thesis (at the end of the article). This message is also not truly stated outright, leaving a majority of its comprehension to simple assumption. The only true connection that Teal Triggs provides to the thesis is by describing the games’ designs as “an easily reproductive graphic template for individuals”.[4]

The intended message is that designers must either keep in mind the easy manipulation of their design or to keep design simple to allow for this universal reuse. Teal Triggs would have done better to describe this idea initially and then present the example for further explanation.


  • Triggs, Teal (2003). "(Do Not) Go to Jail: Monopoly and Political Protest", Steven Heller and Veronique Vienne, Citizen Designer.

  1. ^ Triggs 2003, p. 217.
  2. ^ Triggs 2003, p. 221.
  3. ^ Triggs 2003, p. 220.
  4. ^ Triggs 2003, p. 221.